Here is a set review of the second G-Clan Booster 'Commander of the Incessant Waves'. The set provides additional support for: Thavas, Ripple, Bluestorm (Maelstrom and Legion Builds) as well as significant support for Blue Wave.
The set comes out in English on December 11th 2015.
This article will look at several key cards from the set that will make a dent in the meta scene.
Storm Dominator, Commander Thavas (GR)
GRADE 4 - 15000+
Commander Thavas's [ACT] ability allows you to G-Persona Flip in order to give one of your rear guards +5k. During your turn, that unit also gains the ability to attack from the back row. This ability isn't too shabby early game when trying to get your vanguard to attack on the third wave whilst having a free column to place your triggers on. Additionally, the unit also has a GB3 ability which activates when you attack with it on the 4th-wave ONLY, it allows you to choose 3 of your opponents rear guards and forces your opponent to retire one of them. It's important to realise that the card is fairly flexible as it's not limited to just 'Thavas' builds. It could easily be used as a first stride in most aqua force builds in preference of the on-hit 'Tidal Bore Dragon'.
Blue Wave Dragon, Anger-Boil Dragon (RRR)
GRADE 3 - 11000
Anger Boil Dragon's GB2 ability activates only when you attack with it on the 2nd-Wave. The unit gains +5k power and allows you to stand one of your rear-guards and have it gain +10k until the end of the turn. Sound familiar? This is like a mini Lambros. Not bad for no cost. On top of this awesome skill, Anger Boil's on-stride skill is decent as well. During your turn when a card named 'Blue Wave Marshal Dragon, Tetra-Boil Dragon' strides on top of it, the unit gains +3k and the skill 'When this unit attacks during the 2nd Wave, stand 2 of your units and have them gain +3k until the end of the turn'. This sets up a major play with Tetra Boil Dragons skill.
Blue Wave Marshal Dragon, Tetra-Boil Dragon (RRR)
GRADE 4 - 15000+
This stride units work exclusively with Blue-Wave units only! So if you want to play it, get hold of Anger-Boils and your old school, Tetra Drive Dragons! The [AUTO] skill is GB2. When this unit attacks a vanguard during the 2nd-Wave, you lose -1 drive check (until the end of the turn) but gain a new skill. During your turn, when your rear guard attacks a vanguard and its the 4th-Wave of the turn, you may discard 1 card and restand your Tetra-Boil Dragon. Most Stride vanguards have an overall -1 card cost, however Tetra-Boil Dragon is a breakeven, most probably due to it's difficult requirements. However, the on-stride of Angel-Boil makes this so much easier to achieve!
Blue Storm Dragon, Maelstrom - Break Ride (RRR)
GRADE 3 - 11000
With Dragonic Overlord and Phantom Blaster Dragon getting break ride revamps recently, it was time that Maelstrom got one too. Its Limit Break 4 break ride ability activates at [CB1], your vanguard gains +10k for the turn and if you attack with your vanguard during the 4th-wave or more, you draw 1 card, retire one of your opponents rear guards and your opponent cannot call Grade 0's to the guardian circle until the end of the battle. It worth noting that break-riding 'Glory Maelstrom' on this unit at 5-damage is essentially an unblockable combo! Additionally this unit has another ability, during your turn, when this unit attack hits a vanguard and its the 3rd-wave or more, you may search your deck for a card with 'Maelstrom' in its name and put it in your hand!
Jockey of the Great Sea, Skyros (RRR)
GRADE 3 - 11000
The bad RRR from the set is still somewhat playable. Designed to act as a partner for Thavas builds, this units GB1 ability, gives all your front row rear guards resist! Not bad when dealing with the locking powers of Link Joker and the ever annoying retiring power of Conquest Dragon. His on-ride ability allows you to give one of your units 'when this unit attacks a vanguard and it is the 3rd-wave or more, you may look at the top 5 cards of your deck and place a Grade 3 among them into your hand'. Not horrible by any means but lacklustre compared to the other 3 RRRs.
Blue Storm Shield, Homerus (RR)
GRADE 1 - 6000
Another Blue Storm sentinel. What's so special about that? Everything. Firstly this unit can only be placed in the guardian circle if you have a 'Blue Storm' vanguard! So you shouldn't be playing this in mixed builds. However like old perfect guards, this unit can guard your vanguard as well as your rear guard units! Additionally for the first time ever, this sentinel has a rear-guard skill! Activating on the 3rd wave or more, At the end of the battle that this unit booster a 'Blue Storm' Vanguard, you may soul blast 1 to return this unit to your hand. Nice!
Rolling Ripple, Miltiadis (R)
GRADE 3 - 11000
So Genovious (Ripple) finally get a support and damn good one at that! This unit legions with the original 'Thundering Ripple, Genovious' all the way from BT-11. Firstly it's on-ride ability allows you at the cost of [CB1] to look at the Top 3 cards of your deck and place a 'Ripple' card from there into your hand then you discard the remaining cards. Very handy to increase your hand size and fuel your drop zone for legion. It's legion effect is simple enough. When this unit is in legion and attacks, you have 3 rest units in the front row, you may stand one of your front row rear guards and counter-charge one. Furthermore, if you have 3 units in rest at the back row, you may draw 1 card. The amount of Ripple support in this set has made Ripple decks are formidable deck in Japan and will likely follow suit when it releases in English format.
Couple Dagger Sailor (R)
GRADE 2 - 9000
It's just a reprint, you may say. However prior to this reprint, this unit was only available as a box topper promo when you bought a box of G-BT02, as a result the cost of this unit was >$10. Why was is sought after? Well it's an updated version of Basil that can hit an 11k vanguard! At the cost of [CB1], when the unit attacked a vanguard during the 1st battle of the turn, it would get +2k. Then you could switch positions of the unit with another rear guard in the same column. Simple but effective. A nice addition to Aqua Force decks for players that can't get hold of Tidal Assault.
Battle Siren, Melania (R)
GRADE 1 - 7000
There is nothing too special about this unit. During your turn for [CB1], if this unit attacks a vanguard during the 3rd-Wave or more AND if you have a vanguard with 'Thavas' in its name, this unit gets +5k and you draw a card. However what makes the card worth mentioning is that it has the Resist ability.
Flashing Ripple, Odysseus (R)
GRADE 1 - 7000
This unit has single handedly carried 'Ripple' into Tier 1. Its [ACT] skill allows you to place a rear guard unit into the soul, then ride a unit of the same grade as your current vanguard from your deck in stand position. Finally call out a unit from your soul to rear guard that is the same grade as your vanguard whilst giving it +3k until the end of the turn! This ability allows you to firstly correct ride chains, rush your opponent when you are on grade 2 but can also prevent stunning of your vanguard by Megacolony! Take that, bugs! The key combo of the deck however is to rush your opponent when you are at Grade 2 by superior calling 'Tidal Rescue Sea Turtle Soldier' from the soul and abusing its on-call skill to potentially superior call from the top of the deck! Another key combo is the ability to ride a new 'Miltiadis' during your turn and then activating legion every turn.
These units are just the key units from this clan booster that will likely see play. There are plenty other interesting support cards to boss unit that are good but just not deck-defining. Overall this clan booster is a great set in terms of quality cards and value for money cards.
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