G-ZONE
|
1 x Rain Element,
Madew
3 x Floral Witch
Master, MiMi
4 x Destroyer Dragon
Battle Deity, Kamsusanoo
|
GRADE 0
|
1 x Little Witch,
LuLu
4 x Nebula Witch,
NoNo (STAND)
4 x Psychic Bird
(CRITICAL)
4 x Oracle Guardian,
Nike (CRITICAL)
4 x Lozenge Magus
(HEAL)
|
GRADE 1
|
4 x Emerald Witch,
LaLa
3 x Divine Sword,
Ame-no-Murakumo
4 x Arbitrator, Ame-no-Sagiri
3 x Oracle Guardian, Gemini
|
GRADE 2
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4 x Silent Tom
4 x Battle Sister,
Tarte
3 x Diviner
Shinatsuhiko
|
GRADE 3
|
4 x Scarlet Witch,
CoCo
4 x Rose Red Witch,
CuCu
|
Both grade 3’s make decent first ride targets as you gain hand advantage on riding either. However ‘Rose Red Witch, CuCu’ has an 11k base making it slightly preferrable. On call to either Vanguard/Rear-Guard, if you have one or less cards in the soul, you may [CB1] to draw 2 cards, then you discard 1 card. A nice early gain but after that, you becomes a vanilla. ‘Scarlet Witch, Coco’ on-ride skill is slightly better however, if you have one or less cards in the soul, you may [CB2] to draw 2 cards. The card only has 10k base but does gain 3k during your turn if you have no cards in the soul.
The Grade 2 line-up for this deck is extremely basic. What
is an OTT deck without 4 copies of Silent Tom. Silent Tom has and will always
be the finisher for OTT decks. Despite having only an 8k base, its ability to
prevent your opponent from guarding with grade 0 means your opponent will be
forced to drop sentinels or multiple guards to guard your rear guard attack!
The deck runs 4 copies of Tarte, the 10k vanilla. In a meta filled with rush
decks like Ripples and Jewel Knight builds, a 10k can reduce the early need to
guard. Finally the deck runs 3 copies of Shinatsuhiko, the generic GB1 12k
vanguard beater for OTT. As the deck runs stands, it is important to include
units that can still hit the vanguard upon standing. (Note: I was considering
running Rigid Crane but it’s soul charge upon hit may ruin your witch plays)
The deck needs to run 4 copies of ‘Emerald Witch, LaLa’. It’s
on call to RG ability only activates if you have no cards in the soul. It
allows you to discard 1 card to draw 1. Nothing special but the ‘witch’ name
makes it critical for plays. The deck is heavily reliant on strides. Hence we
run 3 copies of Ame-no-Murakumo’, the grade 1 stride assister for OTT. As the
deck is counterblast reliant, we run 4 copies of the G-Perfect Guard. Lastly I
run 3 copies of Gemini, the 8k vanilla to make ideal Columns with Silent Tom.
The starter for this deck is ‘Little Witch, LuLu’. It is not
your conventional forerunner. Its effect only activates when you ride a Grade 3
unit. Upon riding, you may call this unit to RG from the soul. Then you soul
blast 2 cards to draw a card. This is the decks mechanism to ensure that you
have one or less cards in the soul.
The decks trigger lineup is 4 Stand/8 Critical/4 Heal. The
Stand Trigger ‘Nebula Witch, No No’ has the ability to be recycled. It’s GB1
skill is ‘At the end of the battle that this unit boosted, you may soul blast 1
to draw 1 card and then shuffle this unit into the deck’. Critical Triggers are
important to increase pressure output which is difficult in this deck. It’s
always nice however to pass your critical onto Silent Tom. I run 4 psychic Bird
which isn’t really needed. Its skill allows you to place it into the soul from
rear guard to draw 1. Probably something you don’t want to be doing unless you
are desperate. Finally, the deck runs 4 Lozenge Magus as it is always nice to
be able to recycle Heal Triggers that you draw into.
For strides, I run a single copy of ‘Rain Element, Madew’.
As the deck runs 4 copies of ‘CoCo’ (10k base), striding into Madew allows you
to retrieve a grade 3 unit from your drop zone and put it into your hand. As
all your grade 3’s have ‘Witch’ in their name, it has the potential to set up
plays for your next turn. The deck runs 3 copies of the new card ‘Floral Witch
Master, MiMi’. It’s on-stride skill requires you to have a ‘witch’ heart (which
is always). Discard a card with ‘Witch’ in its name, if you do your opponent
must choose 2 cards from his/her hand and discard them. If not, they deal 1
damage to their vanguard and all effects of triggers are nullified! Excluding
the starter, the deck runs 16 copies of cards with ‘Witch’ in their name, so
overall this ability shouldn’t be too difficult to pull off!
Finally the deck runs 4 copies of ‘Kamususanoo’. Its [ACT]
ability requires you to G-Persona flip. During your turn, your vanguard gains
the ability ‘if this units attack hits a vanguard, look at the top 2 cards of
your deck. Put up to 1 card into your hand and place the remaining cards at the
bottom in any order’. Its additional skill activates when you are at GB3.
During your turn, all your units gain +2k. Nothing too special but the extra
power might be enough to force a little extra guard from your opponent.
Overall the decks strength is its ability to generate hand
advantage. However aside from that, the deck is vanilla and relies too heavily
on Silent Tom. The new ability from the ‘Witch’ Stride does add an extra
dimension of pressure that the previous deck needed.
Advantages
|
Disadvantages
|
·
Generates large amount of
hand
·
Can afford to run vanilla
units which assist against rush decks
·
Silent Tom still an
extremely powerful rear guard unit
|
·
Aside from ‘Silent Tom’,
all your other units are essentially vanilla units after they hit the field.
·
The Deck doesn’t hit high
numbers
|
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